CLASSPOINT APP: ITS EFFECTIVENESS AS AN INTERACTIVE TOOL IN TEACHING TECHNOLOGY AND LIVELIHOOD EDUCATION (TLE) SUBJECT

CLASSPOINT APP: ITS EFFECTIVENESS AS AN INTERACTIVE TOOL IN TEACHING TECHNOLOGY AND LIVELIHOOD EDUCATION (TLE) SUBJECT

Proponent: Gerry A. Deocareza
Research Agenda
Category: Teaching and Learning
Topic: Technology and Livelihood Education (TLE)
Office/School: Bataan National High School – Senior High School

Over the past three decades, the integration of computers and information technology in education has become increasingly prevalent, particularly in elementary and secondary schools across the United States. Computer-Assisted Instruction (CAI) was pioneered to facilitate skill acquisition, provide practice opportunities, and measure student learning gains (Glennan & Melmed, 1996). A meta-analysis conducted by Khalili Ahmad and Shashaani (2014), encompassing 36 independent studies, demonstrated a significant positive impact of computer applications on students’ academic achievement across various educational levels. The analysis revealed an average effect size of .38, indicating that the implementation of computer applications led to an increase in students’ examination scores by a standard deviation of .38. Such evidence underscores the potential of technology to enhance educational outcomes.


At Bataan National High School-Junior High School, the Strengthened Technical Vocational Education Program (STVEP) serves as a curricular framework aimed at fostering students’ skills and knowledge. Educators within this program have employed diverse strategies and technological tools, such as computer applications, to elevate student academic performance. By leveraging these technologies, teachers aim to boost student motivation and engagement, thereby increasing interest in subject matter. Given the recent pre-test results indicating low mean scores for sections 9-Marigold and 9-Chrysanthemum, which reported mean scores of 15.96 and 16.23 respectively, the need for effective instructional tools has become evident.


This research study specifically investigates the effectiveness of ClassPoint, an interactive application designed to enhance student engagement and performance in the Technology and Livelihood Education 9 subject. By comparing an experimental group utilizing ClassPoint during the teaching-learning process to a control group employing conventional teaching methods, the study aims to determine the application’s impact on academic achievement. This approach aligns with previous findings that highlight the advantages of interactive technologies in promoting better educational experiences and outcomes. Through this investigation, the study seeks to contribute to the ongoing discourse on the role of technology in education, particularly within the framework of vocational education in Bataan National High School.


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